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Unreal Engine 5 + New animation ?

Macro Micro VR Service is a video game developed on the Unreal Engine 4 graphics engine. As many already know, Unreal Engine 5 is planned to be released soon according to rumors and those around me.
Most of Unreal Engine 5โ€™s new technologies seem interesting to exploit for Macro Micro VR Service. I am mainly thinking about using Nanite to optimize pre-calculated graphic resources, an important element in MMVS.
Better optimization means more possibilities and less constraints, while not increasing resources allocation.
Here is a render generated from the gameโ€™s actual state.

Imagine being able to increase the level of details even further, so we can see the small hollow lines between the floorโ€™s planks or add more details on paws ;3
To sum things up : will Macro Micro VR Service switch to Unreal Engine 5?
Very likely, but not in the next couple MMVS updates as I would rather let the graphics engine get more updates on its own, such as bug patching. I would also need to do several tests and developments in order to update the entire game!
In any case, I will likely create a new stomping animation, lasting for around 2 to 3 minutes, that will use the new engineโ€™s technologies. I am sure this will be very fun while helping me get used to the engine.

EDIT: Ue5 is now published, so just for fun:


Feel free to tell me what you think, and once again, thanks for your support!

Unreal Engine 5 + New animation ? Unreal Engine 5 + New animation ? Unreal Engine 5 + New animation ?

Comments

Ooooh, yes please! I've actually thought of this before; whether or not you'd adopt the new Unreal 5 engine with MMVRS once it's released, I mean. ^.=.^ It certainly has loads of potential! You'll get the game there eventually, I'm sure of it. <3 ๐Ÿ’š

GriffinPhillis

love it! cant wait :)

bill buckner

I knew it!! :3 May 26, 2021 at 10 AM EDT on https://youtube.com/c/UnrealEngine

Xavier Loux

Yeeeeeeeeeeeeeeyeeeeeeeeeeyeeeeeeeyeeeeeyeeesssss... Can't wait to see any of that happen! XD

Rid


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