Maya Viewport 2.0 Simple Cel Shader Tool
This is a tool to quickly set up simple cel shader in Maya Viewport 2.0 for playblasting or previsualisation
- Automatically finds materials that are assigned to meshes
- Easily adjustable settings for colors, shading amount, etc
- Works with dynamic lighting and shadows
Note: this only works for Lambert, Blinn, and Phong materials. Most Maya materials are set up with these (especially character rigs) but if not then the tool won't work for it
Temporary IK Tool
Tool to create a temporary IK on any set of objects, preserving existing animation!
Simply select 4 controls - the first is the parent and then the next 3 are the controls you want to make IK. For example, to make an FK arm a temporary IK: select the clavicle, shoulder, elbow, then hand.
This version will simply place the Pole Vector of the IK on the knee
This...
2024-04-07 23:12:09 +0000 UTC View PostTime Smoothing Tool
This is a tool that basically smooths out curves in the horizontal direction instead of the vertical direction. Or more technically, it averages out the time for keyframes instead of the values.
It can be useful for smoothing out transitions after retiming baked keys or mocap work.
- Applies smoothing to selected keys
- The strength of the smoothing can be set in the UI
- Works on multiple objects at once
- Works even when different times are selected on different animation curves if you want to do that ... 2024-04-06 19:19:10 +0000 UTC View Post
FK Tool
A tool to create single or chains of FK controls.
Useful for rigging or making temporary local/world space switches.
- Preserves existing animation
- Controls are based on the orientation of the original objects
- Can use either NURBS circles or locators
- Tip: use Component mode by pressing F8 to select control vertices of NURBS circles to reshape them after they're made
- Can use local or world rotation space in a chain of FKs
For single objects, just select the object you w...
2023-10-01 15:26:12 +0000 UTC View PostClear Same Keys Tool
Tool to quickly remove keys that are the same.
Select any number of objects that you want to clean up, then run the tool. It's mostly useful when space switching with stepped blockouts so you don't have to delete the stepped baked keys.
2023-04-26 02:08:31 +0000 UTC View PostWorkflow Process Video
This is a 4-hour video of my workflow when taking an animation from blockout to spline.
This is NOT meant to be a tutorial or a video on animation theory or creative processes. It's only a recording of my animation process with commentary on various techniques and tools that I use while animating.
Since Gumroad doesn't allow me to upload a 2.3 GB video directly, I put it as a Google Drive link that you can download. Included is the video itself as well as a PDF containing timestamps of interesting parts. You can also get it by cl...
2023-04-25 23:57:12 +0000 UTC View PostRotation Order Switcher
Quickly change the rotation order of any number of objects while preserving animations.
2023-04-23 20:04:31 +0000 UTC View PostTemporary Pivot Tool
Temporary Pivot Tool. Select one or more objects, then select a last object to use as a pivot point while keeping existing animation.
- Works on any objects
- Works on multiple objects at once
- Locators are created and grouped together for individual control of objects under the pivot object
- Non-destructive
Useful for contacts, grips, adjustments of world space controls, and more.
Compatible with any Maya version (unless it's too old maybe but I haven't tested it)
Noise Tool
Applies noise on selected channels to any number of objects at once over either the entire time range or a specified time range.
2022-06-20 18:46:52 +0000 UTC View PostSpring Physics Tool
Apply spring physics to any object
- Works on anything
- Non-destructive, undoable
- Can leave object constrained to physics sim to adjust spring parameters without reapplying physics
- Bake to base layer or apply to new additive layer
Key Offset Tool
Quickly offset keys and scale them to the beginning or end to preserve the original beginning and end poses
- Works on any objects
- Works on a chain or objects or a single object
- If used on a chain of objects, it will offset them sequentially (each one will be offset more than the last for overlaps)
- Non-destructive, undoable
- Offset and scale by desired amounts
Aim Space Switcher
Aim Space switcher
Works on any objects
Works on a chain or objects or a single object
Non-destructive
Can include translation or use only rotation
Note: will fail if selected object has locked rotations or if translations are locked when "Include Translation" is selected
2022-05-30 20:31:44 +0000 UTC View Post











