Shader Nodes Data Viewer
A simple and intuitive node for quickly viewing exact floating-point values in the shader editor.
2023-09-17 20:24:24 +0000 UTC View PostControls:
- Channels
- Digits
- Scale
- Input Overlay
- Vector (Optional)
2023-09-17 20:24:24 +0000 UTC View PostControls:
- Channels
- Digits
- Scale
- Input Overlay
- Vector (Optional)
Master nodes*:
Components:
Mapping:
*Each master n...
2023-09-10 04:49:17 +0000 UTC View Post
A modular toolkit of geometry nodes nodegroups for setting up advanced particle simulations. The particles use a verlet integration for accurately simulating velocity and acceleration in realtime. All nodegroups are optimized to be responsive and usable for high particle counts.
Features include:
A node setup to apply liquid ripple physics to any geometry, utilizing the beta simulation nodes available in Blender 3.6.
Included is a demo scene with the ripple node groups applied to a water plane.
2023-05-22 03:20:26 +0000 UTC View PostThe 9 entries I created for Nodevember 2022, compiled into a single .blend file. All shader / GN nodetrees are unmodified and accessible.
2022-12-05 00:55:35 +0000 UTC View PostA compilation of all 12 materials made for the Mayterials 2022 event. Materials were made in both Substance Designer and Blender, with project files included for both programs.
The project files are not directly included in the downloads, but are linked in the text file.
A fully procedural environment rendered in the world shader utilizing a variety of techniques including raymarching.
2022-04-14 19:09:21 +0000 UTC View PostA demo scene displaying a stylized volumetric effect achieved using raymarching.
A full breakdown of the effect can be found on my twitter: https://twitter.com/HotdogNugget/status/1510464077478256643
A .blend containing the 15 entries made during this year's Nodevember! Feel free to use for any purpose you want.
Compilation
A compilation of the 31 materials made during the 2021 Mayterials event. The included materials are divided into weeks in order to stay under gumroads file limit.
2021-06-04 03:27:12 +0000 UTC View PostA demo that displays the capabilities of 2D raymarching to make realistic shadows. Includes 3-point lighting and sun lighting, along with ambient occulsion.
2021-03-16 18:51:56 +0000 UTC View PostA shader for creating retro color quantization from any image. Ordered and blue noise dithering is also included.
2021-03-08 18:57:20 +0000 UTC View PostA fully procedural shader for creating both water caustics and godrays.
Note: This is FAKE caustics, meaning it is not 100% realistic. That being said, in situations with a single sun light, it is extremely effective.
Currently only compatible with diffuse materials, updates may come in the future.
The project file for a recent render, for people interested in the shader.
2021-01-28 19:14:29 +0000 UTC View PostA fully procedural shader for achieving glitch-esque distortions for images.
YAY! Thanks!
A fully procedural Rubix cube shader capable of accurate scrambling of colors and image textures.
2021-01-14 21:03:56 +0000 UTC View PostA simple and customizable Carbon Fiber material for Blender's Cycles render engine.
2021-01-13 18:43:15 +0000 UTC View PostA fully procedural material meant to emulate realistic nebulae. Effective in EEVEE and Cycles.
Woo! You actually downloaded it!