Hello again,
Here is the test version of the third demo: “Not Related.”
Download: Mega, Pixeldrain, Workupload
There is nothing particularly different h...
2025-09-25 04:42:50 +0000 UTC
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Hello again, everyone,
Here is the trial version of the second demo: “The Besties.”
Download: Mega, Pixeldrain, Workupload
It's the opening scene of Step 2...
2025-09-24 02:08:17 +0000 UTC
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Hello everyone,
Here is the test version of the first demo: “Sneak Peeking.”
Download: Mega, Pixeldrain, Workupload
Just so you know, this is only an excer...
2025-09-22 04:03:52 +0000 UTC
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Hello everyone,
I had promised myself that my next post here would be about playable content, but a lot has happened to prevent me from fulfilling that promise. The next few days will be more peaceful, and I intend to focus exclusively on the game's development. I think one of my biggest flaws with you is the difficulty I have in communicating the work that has been done, and I intend to improve this point. To start, I want to report a little about what I have done:
I reworked the chat system between characters, and during the pr...
2025-05-14 19:11:35 +0000 UTC
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Hey everyone,
I wanted to take a moment to share an update on the progress of the game demos and address a few challenges I’ve been working through. As I've explained in previous posts, I've improved the animation system in order to achieve more fluid movements, which consisted of adding layers of animation to the character.
However, during testing, I ran into an unexpected issue with the final build. It turned out that a function I relied on for the animations only worked within the editor, and this wasn’t clearly documented...
2025-03-07 13:25:47 +0000 UTC
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Hey everyone!
First off, I want to apologize for going radio silent this past month. I truly appreciate your patience. I’ve been hard at work on the three demos I promised, and while progress hasn’t been without its challenges, I’m excited to share where things stand.
Last month, I put together the cutscenes for the first time, but I wasn’t happy with how the walking animations turned out. They felt too robotic because I was using the same procedural movement system from the point-and-click gameplay. It just didn’t have...
2025-01-31 18:48:25 +0000 UTC
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Hi guys!
As the year ends, I want to express my deepest gratitude to all of you who have supported me and my game development this year. Your encouragement, belief, and enthusiasm mean more to me than words can convey.
Thank you for continuing to believe in my work and for being a part of this journey.
I wish you and your loved ones a Merry Christmas and a Happy New Year filled with wonderful moments.
Here’s to another year of creativity, growth, and shared excitement for what’s to come!
2024-12-25 03:13:42 +0000 UTC
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Hi guys,
Last month I spent most of my time redoing some of the buildings and scenery, including rooms planned in the script, and making changes to allow the characters to walk around freely.
The most urgent were the campus buildings. I ended up abandoning the modernish style for something more like a European university (or what I imagine it to look like).
This month, I started preparing the Christmas mini-games. I made the decorations, started writing the scripts, and modeled the clothes. I also improved the phone messagi...
2024-12-10 12:52:27 +0000 UTC
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In keeping with the tradition of failing on dates, here's the mini-game: “Sympathy for Halloween”, the second FPS (Fapworthy Photo Shoot).
Download (v0.1.1): MEGA | PIXELDRAIN | WORKUPLOAD
Tiffany Starlet is starring, in her first appearance in-game, among o...
2024-11-07 06:38:32 +0000 UTC
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Hi guys,
I apologize, I tried my best to publish this mini-game by the end of Halloween, but there are still a few tweaks to be made.

I hope you had a happy Halloween. I'll be back with the mini-game link soon. I can tell it will be worth it, I think this is the sexiest piece of content I've ever done.
An important note for iOS users: You may have received an email from Patreon saying that they h...
2024-11-01 01:00:27 +0000 UTC
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Hi guys,
I'm very happy because, thanks to your help, I've managed to purchase a text-to-speech system with public-domain voices, and uncensored, perfect for use in the game.
Nicole is the one who will show you the result in the video, but I wanted to quickly explain the technical details, as usual.

My cutscene sequencer is organized by “Lines”, I call them that way because they can count both dialogue and actions, like the li...
2024-10-14 19:33:19 +0000 UTC
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Hello, everyone!
As I said in the last post, I'm working on speeding up assembling scenes. The goal is to be able to produce a complex scene in about an hour. I separate the process into the following steps:
There's nothing I can optimize in the scripting, so let's ignore this part.
I created a component to help with framing called "Cameram...
2024-08-28 07:47:10 +0000 UTC
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Hello everyone.
It's during the assembly of the scenes that it's possible to notice some deficiencies in the workflow. As you know, I'm a single person working on this game, so optimization is essential. The time to make these optimizations is now.
Taking a few days to assemble and configure a single scenario would only be feasible if I had a team tackling several things at the same time. The solution is to spend a few days programming a system that configures itself automatically.
2024-08-19 07:10:18 +0000 UTC
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Hello everyone,
I apologize for taking a whole month to post again. I'm afraid you'll think I'm neglecting the project. What happened was that after the problems with bugs that only appeared in the build, I decided to test all the game's systems for problems, and I found bugs related to saving that appeared sporadically.
In the search for the cause I made several changes to the code that resulted in some improvement, some redunciations were eliminated and the loading of saves became faster, among other things. I ran the tests aga...
2024-07-27 06:43:40 +0000 UTC
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Hey everyone! Thanks for sticking with me on this journey. Integrating the various systems into a cohesive whole proved more complex than anticipated and the work that I thought would take a few days ended up lasting the entire month. The biggest problem was making scene changes happen instantly, without needing a long time to load.

The good news is that the new framework works successfully within the editor. This is the third fr...
2024-06-26 02:10:30 +0000 UTC
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Hi guys!
I'm feeling a bit exhausted at the moment I'm writing this, but I had planned to deliver the report today and I don't want to leave you too long without news.
I plan to later show you the implementations I've made to the interface with a video capture so you can see the game at work. For now, I'll list the ready interface items:
Hey everyone!
I wanted to take a moment to express a giant thank you to all of you for your support this month. Your contributions are making a real difference in the development process!
As I had said, one of the ways we're using your support is to speed up production and improve the game's visuals. I recently snagged a killer asset pack from the Unity store. Now, the pack itself has a bit of a post-apocalyptic, zombie vibe (not exactly our game's theme). But it was the only pack that really captured the specific look we were g...
2024-05-03 21:05:45 +0000 UTC
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Hello again, everyone!
First of all, I want to say that I am surprised and happy with the response to my last post. I expected a stampede, but not only did you stick with me, but all the demonstrations I received were supportive. Thank you very much indeed. It's great to be able to count on you.
Because of the last few posts diverting the subject, I ended up damming up a lot I wanted to tell you, and I don't see any solution other than to release it all at once in one devastating stream. So, in case you're interested, ta...
2024-04-16 23:24:47 +0000 UTC
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Hi everyone,
I've been meaning to talk about the next steps, but first, there's something I need to make clear to my supporters here on Patreon.

You might recall I mentioned pausing the billing cycle until I could deliver more playable content. While the S4H updates are definitely the ultimate goal, I recently released some minigames. I know this isn't exactly what you were expecting, but hopefully, it shows that progress is being made....
2024-04-15 14:45:42 +0000 UTC
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Hey guys. Taking advantage of the fact that the graphic elements were already ready, I quickly put together an Easter decoration and updated the look of the scene. So I present to you “Bring the Eggs”, the Easter version of MaliXemas.
Download (v0.2.2): MEGA | PIXELDRAIN | 2024-04-13 02:57:32 +0000 UTC
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With the delay that you are already accustomed to forgiving (and that I hope to be able to avoid in the future), I bring you the special Easter minigame.
Download (v0.1): MEGA | PIXELDRAIN | WORKUPLOAD
And as I...
2024-04-08 00:30:42 +0000 UTC
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Guys, the final build was crashing when opening a certain window. I considered publishing it with the warning "Do not do such a thing", but I thought that would be a bit lame. I was also quite tired so I decided to use the date to rest.
Today I identified the problem. I will take advantage of the fact that I missed the deadline to add content that I would have left out, and add some details to deliver a better finished mini-game.
What I want to say is that the Easter mini-game is an FPS. That's right, it will be in first per...
2024-04-01 16:14:57 +0000 UTC
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Hello everyone, at the moment I'm trying to get something special ready before Easter, but as we're used to it, setbacks can happen. So, just in case, I'm already stopping by to wish you a happy Easter.

This month was quite busy, so much so that I didn't have time to post. The navigation system still needed some adjustments that I hadn't anticipated, mainly in terms of optimization. And I was able to take a step towards the perfe...
2024-03-29 04:49:35 +0000 UTC
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(Edit 1: I've added a tutorial to this post, which will help if you've had difficulty with the game).
(Edit 2: Bug fixes and some adjustments, please try this version of the game if you had problems with the previous one).
I don't think I was completely late for Valentine's Day in most time zones. I promise to try to do better at Easter.
I am frequently asked something like "How is the game's development going?", and I understand that the only real interest is for me to give a release date. Even though it's not the real interest of the person asking the question, I want to share the achievements made during development, and having the mini-game in hand makes it easier to explain the results of the work. Therefore, in this post, I intend to give the most correct answer to the question, which does not mean to be the most satisfactory a...
2024-01-17 00:37:40 +0000 UTC
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Hello everyone, as I promised, I am now making available the mini-game that was supposed to be the Christmas special. In the initial plan, the game should just be that first screen that I showed at the end of the video in the previous post, however, I decided to add a little more content, and placing the characters in other positions revealed some details that could be improved.
Download: MEG...
2024-01-13 19:53:46 +0000 UTC
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My idea for this month was simple, to make a mini-game to introduce you to the new possibilities of interaction during the sex scenes that I implemented, which would serve as an apology for the delay in finishing S4H and also a Christmas gift. I used the date for the game's theme and even thought of a funny title.

I planned to assemble everything in two days with a few more days for improvements, I would deliver the mini-game to you before Chr...
2023-12-25 03:57:34 +0000 UTC
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Hey guys. I had said in the last post that I intended to finish the code changes by the end of last month. I could have fulfilled that prediction, but I found a few areas that needed a little attention before I moved on to the next step. The changes that were made make a big difference in the scene editing process and will make things a lot easier for me. Although it is difficult to explain, since everything is related to processes that happen "behind the cameras", I will do my best to explain.
The main change is about how cutscenes ar...
2023-10-11 04:10:24 +0000 UTC
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Hi everyone, sorry for being less communicative this month. My plan was for me to leave the code optimized and ready to receive the content, but I saw the need for some changes and I'm rushing to get everything ready by the 30th. As I'm focusing on the code for these weeks I don't have anything exciting to show you. This is one of those more technical reports. I'm sorry, but not everything can be just fun.
In April this year, Microsoft published an article about the risks of using BinaryFormatter, which is very common in saving games. ...
2023-09-18 19:22:33 +0000 UTC
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Hi everyone, I hope you are all doing well. Since my last post, I've been working on refining the characters and their outfits. There are still some details to work out and I need to create extra clothes and hair for some characters.
I still couldn't finish some scenarios. I believe that another week will be enough to have the graphics finished enough for us to move on to the next steps.

But I too...
2023-09-03 07:29:44 +0000 UTC
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