tl;dr: I'm not sure if I’ll be making models for a while, previous WIPs I will have to get rid of, but I'm keeping my patreon open so people have access to all of the models, and tip me if they want to.
Hey there. I made a post lightly touching on this on bluesky, but wanted to make a more thorough post on patreon explaining things and the situation to my patreons supporting me
I wanted to open a patreon to motivate myself, and to get another reliable, steady source of income on the side, opening my patreon up as a tip jar. but...
2025-11-09 14:57:52 +0000 UTC
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howdy ya'll! been regaining my gusto, and been wanting to give my try at making reinhardt! i made one a long while back and designed his scars, but i wasn't proud of how it turned out anymore, and stopped using it.
i believe i've grown both as an artist and as a person since i had made it, so i wanted to give it my best shot again! i remade him basically from the ground up. redid his hair so it's better for animation, same with his facial hair, eyes, everything!
the rig is much more complex, it now uses auto-rig pro. according t...
2025-05-01 03:29:37 +0000 UTC
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apologies for the silence! i SWORE i posted this before, but here's a preview of what i've been working on, a model for barley!!!
the pose looks pretty weird, but i've got a pretty extensive rig on him to help out with the infamous pec shoulder problem! i've been testing it out and a few bones and it's turning out pretty dang well if i say so myself!
i hope to get it done pretty soon. i've been focusing a bit too hard on the rig. thinking this week i'm gonna relax on that and do his clothes!
2024-09-16 03:12:30 +0000 UTC
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wasn't happy with the last regular proportion one i made, and the original roadhog model got a big revamp so wanted to revamp this too!
2024-09-16 03:01:49 +0000 UTC
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iroh model!!! i apologize for taking so long with this, next month i'm hoping things will go back to a more consistent schedule!
it's a self imposed rule, but i've felt pretty restricted trying to get a model done per month. i've improved parts of my workflow to improve it, but going forward i might be more general, and start posting renders and anims!
NOTE:
part of why this took a while (aside from some irl things) is i've added a few experimental features to streamline the expressions, and add more control!
...
2024-07-10 21:31:36 +0000 UTC
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hi there! you (hopefully) may have noticed your payment has been paused. i know i mainly have this patreon as a small pay $3 to support me, and get early access deal. but i've been trying to hold myself to the standard of posting a model each month
because of this, i need a little bit more time and it doesn't feel right to take money without posting anything this month. so i've paused payment for this month!
of course, here's a preview of the next model! i've been trying to polish up a few things and try a few experimental thin...
2024-05-28 12:23:45 +0000 UTC
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bottom heavy winton, for all ya'lls uses! second collab, snips told me what proportions he wanted, and i handled the rest from there
i updated it to have a bit better weight painting, bones, and a moob shapekey, but i kept the OG as well for now. the second one has to have the pose cleared to use the breast original!
2024-04-30 18:37:19 +0000 UTC
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quite frankly, i think i've been pushing myself a bit too much without focusing on a proper task.
i've been focusing on how to make models more quickly, improving shape design, animating AND on top of that focus on making a model
essentially i've been pushing myself, and repeating these patterns. it's been wearing me down quite a bit
next month, i plan on keeping 1 project at a time to focus on, rather than trying to spread out and focus on all of them at once. i also don't think i'll be able to post a model next mont...
2024-03-01 05:20:33 +0000 UTC
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ooof, won't lie i'm not crazy proud and been procrastinating posting this. i've been struggling a bit with figuring out how to rig the face (the eye is super unique), and also rigify was being a bit strict with it's controls
but! given the challenge this proposed i'm super happy with how it turned out. i hadn't tried modeling a badger before, let alone modifying the proportions to make him fat. the claws work rather well too. i hope you enjoy him!!!
2024-03-01 05:08:51 +0000 UTC
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funny thing, this was meant to be a test to see if i could get him working, and then since the head was already done i figured i may as well continue the sculpt... barley technically won with most suggestions, but was after i already did the head so i'll probably work on him next up!
2024-02-12 04:50:51 +0000 UTC
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small note, but the straps on roadhog aren't weight painted very well (as in i had neglected them since i plan on revisiting them. there's also a section on the rig labeled "gear" for parts of his clothing that have bones
did want to clarify as well. this is a collaboration between snips and i, and he is fully supportive of me sharing it on my patreon as i had done the hoe tattoo, texturing and the like. don't want it to come off like i'm uploading someone elses work on my patreon!
the models actually too big for patreo...
2024-02-07 21:40:30 +0000 UTC
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i was thinking i might not do this because it can be stifling, but i can't really think of any characters to model up next. i have a few ideas for some but honestly none that's got me all that excited, so at that point i may as well ask!
are there any characters you'd like to see me model next? i'm going to start animating some models as well since i had forgotten how fun it is actually posing and animating them when they're fully polished
leave suggestions below and i'll pick some!!!
2024-02-02 04:42:18 +0000 UTC
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here he is!!! in all of his 4.0 glory.
NOTES:
-stretch bone for chest should only be rotate! will scale and stretch to nipple by default, please move the base of the chest or nipple to pose the chest.
-hair is animatable
-hair is pretty polygon dense, will lag viewport and has been disabled in viewport. there's a proxy version to show you what it will look like for animating.
2024-01-29 16:41:51 +0000 UTC
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okay, last preview but i wanted to do a spin around to test if there were anything that needed fixing with it. pretty promising result though, just needs tiiiny bit of fixing
EDIT: vid may be broken? doesn't seem to play for me, here ya'll go https://www.dropbox.com/scl/fi/pujajvj4bwai5vvlwuuxt/GanondorfHairSpin.mp4?rlkey=mxgcnsipw2ej92uax0zyb4lo7&dl=0
2024-01-15 00:52:04 +0000 UTC
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workin on getting the hair super sexy!!!
-hair will be animatable (only ponytail will have bones, the rest will follow the facial bones)
- made sure hair has the appropriate glow and captures the light (main appeal to such graphically demanding hair tbh)
- hair will be UV unwrapped mesh (each hair strand island will stack, but will allow for things such as gradients. you can randomize hair color with a geo-node i'm including)
- avoided cycles exclusive nodes (they didn't work anyways) so it SHOULD be workable in EEVEE. keep i...
2024-01-09 03:28:13 +0000 UTC
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good news and good news that also kinda sounds like bad news!
good news is i've learned a lot and i'm pretty confident in how i'm doing ganondorfs hair now!
good news is it's because this was a challenge. i had tried and done a previous attempt before with both his hair eyebrow thing and his beard and failed.
but i'm learning to overcome my perfectionism quite a bit and just keep going forward which is super beneficial! i'm excited to see how ganon looks when i finish and animate him :D
2024-01-05 03:29:01 +0000 UTC
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aight, did a lil test!!! i sculpted a little bit of ganondorf too. i was trying to make a model that sort of unifys a lot of the ganondorf looks together, but they change so many times i think it's a lil impossible lol
i'm trying to get back into animating things and deal with my perfectionism, so i just went for editting some preexisting models and it looks pretty good! i'm probs gonna animate the new beefy heavy soon :D
2023-12-26 04:22:43 +0000 UTC
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i think now that i figured this hair style out i wanna try it on another character. the issues i was having with hair prior ended up showing through with fur on sulley, after this i may do some generic hyrulian knights or moblins to gang bang him/be ridden?
i figured his hair is decently simple when broken down, and it would be a good stress test that isn't too hard as well to do
that, and also i'm still addicted to ganondorfs thick ...
2023-12-22 02:04:13 +0000 UTC
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alright!!! i figured out a good method i like for hair. only downside i see is it's a lot harder on peoples computers than some other methods.
there are some other ways i can work around this, but i think in general that will decrease the quality by a ton... i may give this one a trial run and see if people like it, and then go on from there? i'm not too sure how hard
but ultimately i think this will be the default method i use from here on out. i even wrote up a lil excerpt on how i did it, gonna release how i did it in...
2023-12-22 01:28:43 +0000 UTC
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aight, finished him up!!! he sure was an interesting challenge, but i learned a ton from this. to make things a bit harder too, i had to get adjusted to 4.0 and rework parts of the model for it.
i hope you all enjoy him!!!
2023-12-11 16:51:00 +0000 UTC
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rendered scott out in a few lighting environments! nothing too super set up, but i wanted to make a few basic scenes i could set up future characters and the light in so i can tell it works well for everything
i'm pleased with the rig, had 2 people double check the model and i'm pleased w it! probably gonna unwind a little and upload him tomorrow for you guys!!!
2023-12-11 02:59:15 +0000 UTC
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was a lil worried since the hair looked so dodgy. i tried dialing things back and figured i could update the hair later and i'm really glad i did! to slightly toot my horn on this, i really like how the skin shader turned out, and it works pretty well in cycles and eevee. i'm probably gonna condense the textures down so it's more optimized, but i think from here on out i just need to focus on weight painting and adding extra things
i'm thinking of adding tension maps (aka if his eyebrows go up, the skin squishes and makes wrinkles. li...
2023-11-23 06:44:07 +0000 UTC
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here's a bit of a preview of how it's turning out! won't lie, i feel like i need to push the toony a bit more and make him look a bit unrealistic, i feel like his legs are hella long. the hair add on i'm using is experiencing some bugs so i've been talking to t he dev about it and trying to sort it all out
2023-11-21 06:26:18 +0000 UTC
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first off i wanted to apologize for being quiet. it's a bit hard to admit sometimes and have to self reflection, but i made a mistake and overwhelmed myself with the scott howl project
i was burning out because it was coming out subpar and taking a lot of time for the hair. then trying a new method, tutorials hardly go into stylized hair or talk about how to do it, especially hairlines. the manual methods too slow, so i've been learning a new add on to do it better.
i keep trying to hype myself up and say no today is the day i'...
2023-11-18 06:19:51 +0000 UTC
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big man himself! includes the hoehog tattoo i made as well as his default tatt!
2023-11-13 04:49:31 +0000 UTC
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here are refs for the poll! neither art is by me and sources are in the pic, but uploading so that it's clear for voting
2023-11-11 16:11:41 +0000 UTC
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rad! sulley won the poll. next up, i've seen artwork with him that goes down 2 very different paths. either all muscular like a body builder, or a bit more soft with chub. honestly, i'm totally down for either. what would ya'll like?
2023-11-11 16:10:50 +0000 UTC
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nooot too certain which character i want to do next, but i really think i should work on more than 1 since i'm starting to get worn out focusing just on the same one. what would ya'll be interested in?
2023-11-09 02:20:02 +0000 UTC
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hi hi! first of all i wanted to thank you all very much for subscribing to my patreon! i may have been a bit hard on myself and had my expectations too low, and i'm very grateful that it was so warmly received!
i wanted to give a bit of an update because i've been quiet. i had a hair system i was using to great the hair, but ultimately the look has been taking too much time and effort, for a result that looks really unsatisfying and synthetic
i've been procrastinating it since it was by far the most tedious part of creating a mo...
2023-11-08 16:55:18 +0000 UTC
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startin off w the big thicc man! ears, mouth and hair is rigged
i had sent to a buddy of mine to test, so hopefully all files should be packed in.
2023-11-07 22:24:09 +0000 UTC
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